www.boul.de

Normale Version: Duke3d
Du siehst gerade eine vereinfachte Darstellung unserer Inhalte. Normale Ansicht mit richtiger Formatierung.
eDuke http://www.eduke32.com/

Config
Code:
// this file is automatically generated by EDuke32
// these settings take precedence over your main cfg file
// do not modify if you lack common sense
unbindall
bind "1" "gamefunc_Weapon_1"
bind "2" "gamefunc_Weapon_2"
bind "3" "gamefunc_Weapon_3"
bind "4" "gamefunc_Weapon_4"
bind "5" "gamefunc_Weapon_5"
bind "6" "gamefunc_Weapon_6"
bind "7" "gamefunc_Weapon_7"
bind "8" "gamefunc_Weapon_8"
bind "9" "gamefunc_Weapon_9"
bind "0" "gamefunc_Weapon_10"
bind "-" "gamefunc_Shrink_Screen"
bind "=" "gamefunc_Enlarge_Screen"
bind "Tab" "gamefunc_Map"
bind "Q" "gamefunc_Quick_Kick"
bind "E" "gamefunc_Open"
bind "R" "gamefunc_Move_Forward"
bind "Y" "gamefunc_MedKit"
bind "U" "gamefunc_Mouse_Aiming"
bind "I" "gamefunc_Toggle_Crosshair"
bind "O" "gamefunc_Show_Opponents_Weapon"
bind "[" "gamefunc_Map_Follow_Mode; gamefunc_Inventory_Left"
bind "]" "gamefunc_See_Coop_View; gamefunc_Inventory_Right"
bind "Enter" "gamefunc_Inventory"
bind "A" "gamefunc_Run"
bind "S" "gamefunc_Crouch"
bind "D" "gamefunc_Strafe_Left"
bind "F" "gamefunc_Move_Backward"
bind "G" "gamefunc_Strafe_Right"
bind "H" "gamefunc_Holo_Duke"
bind "J" "gamefunc_Jetpack"
bind "SemiColon" "gamefunc_Previous_Weapon"
bind "'" "gamefunc_Next_Weapon"
bind "X" "gamefunc_SendMessage"
bind "B" "gamefunc_Steroids"
bind "N" "gamefunc_NightVision"
bind "Space" "gamefunc_Jump"
bind "CapLck" "gamefunc_AutoRun"
bind "ScrLck" "gamefunc_Holster_Weapon"
bind "Kpad-" "gamefunc_Shrink_Screen"
bind "Kpad5" "gamefunc_Center_View"
bind "Kpad+" "gamefunc_Enlarge_Screen"
bind "KpdEnt" "gamefunc_Inventory"
crosshaircolor 252 252 0
osdeditpal "12"
osdtextpal "12"
osdtextshade "2"
vid_gamma "1.600000"
vid_contrast "1.050000"
vid_brightness "0.050000"
r_texcache "1"
r_swapinterval "1"
r_anisotropy "4"
r_texfilter "5"
r_pr_shadowcount "10"
r_pr_maxlightpasses "10"
in_mousesmoothing "0"
mus_enabled "0"
r_ambientlight "1.750000"
sensitivity "8.000000"
skill "1"
snd_mastervolume "24"
snd_fxvolume "231"
vid_gamma "1.600000"
vid_contrast "1.050000"
vid_brightness "0.050000"
wchoice "3457860291"
Duke3d 20th Anniversary World Tour

Config
Code:
[Setup]
;Setup File for Duke Nukem 3D
SetupVersion = "1.4"
;
;
[Screen Setup]
;
;
;ScreenMode
; - Chained - 0
; - Vesa 2.0 - 1
; - Screen Buffered - 2
; - Tseng optimized - 3
; - Paradise optimized - 4
; - S3 optimized - 5
; - RedBlue Stereo - 7
; - Crystal Eyes - 6
;
;ScreenWidth passed to engine
;
;ScreenHeight passed to engine
;
;
ScreenMode = 1
ScreenWidth = 800
ScreenHeight = 600
Messages = 1
ScreenSize = 4
;
;
[Sound Setup]
;
;
FXDevice = 6
MusicDevice = 0
FXVolume = 128
MusicVolume = 64
NumVoices = 8
NumChannels = 2
NumBits = 16
MixRate = 44000
MidiPort = 0x330
BlasterAddress = 0x220
BlasterType = 6
BlasterInterrupt = 5
BlasterDma8 = 1
BlasterDma16 = 5
BlasterEmu = 0x620
ReverseStereo = 0
DuckingAmount = 0.2
;
;
[KeyDefinitions]
;
;
Move_Forward = "W" "Kpad8"
Move_Backward = "S" "Kpad2"
Turn_Left = "Left" "Kpad4"
Turn_Right = "Right" "KPad6"
Strafe = "LAlt" "RAlt"
Fire = "" "RCtrl"
Open = "E" ""
Run = "LShift" "RShift"
AutoRun = "CapLck" ""
Jump = "Space" "/"
Crouch = "LCtrl" ""
Look_Up = "PgUp" "Kpad9"
Look_Down = "PgDn" "Kpad3"
Look_Left = "Insert" "Kpad0"
Look_Right = "Delete" "Kpad."
Strafe_Left = "A" ""
Strafe_Right = "D" ""
Aim_Up = "Home" "KPad7"
Aim_Down = "End" "Kpad1"
Weapon_1 = "1" ""
Weapon_2 = "2" ""
Weapon_3 = "3" ""
Weapon_4 = "4" ""
Weapon_5 = "5" ""
Weapon_6 = "6" ""
Weapon_7 = "7" ""
Weapon_8 = "8" ""
Weapon_9 = "9" ""
Weapon_10 = "0" ""
Inventory = "Enter" "KpdEnt"
Inventory_Left = "[" ""
Inventory_Right = "]" ""
Holo_Duke = "H" ""
Jetpack = "J" ""
NightVision = "N" ""
MedKit = "M" ""
TurnAround = "BakSpc" ""
SendMessage = "T" ""
Map = "Tab" ""
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "KPad5" ""
Holster_Weapon = "ScrLck" ""
Show_Opponents_Weapon = "Z" ""
Map_Follow_Mode = "F" ""
See_Coop_View = "K" ""
Mouse_Aiming = "U" ""
Toggle_Crosshair = "I" ""
Steroids = "R" ""
Quick_Kick = "Q" ""
Next_Weapon = "'" ""
Previous_Weapon = ";" ""
ToggleRenderMode = "C" ""
Scoreboard = "B" ""
PushToTalk = "G" ""
Toggle_Auto_Aim = "V"
;
;
[Controls]
;
;
;Controls
;
;ControllerType
; - Keyboard                  - 0
; - Keyboard and Mouse        - 1
; - Keyboard and Joystick     - 2
; - Keyboard and Gamepad      - 4
; - Keyboard and External     - 3
; - Keyboard and FlightStick  - 5
; - Keyboard and ThrustMaster - 6
;
;
ControllerType = 1
JoystickPort = 0
MouseSensitivity = 32768
JoystickSensitivity = 32768
ExternalFilename = "EXTERNAL.EXE"
EnableRudder = 0
GameMouseAiming = 1
AutoAim = 1
AimingFlag = 1
MouseAiming = 0
MouseAimingFlipped = 0
GamepadAimingFlipped = 0
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseButton1 = "Strafe"
MouseButtonClicked1 = "Open"
MouseButton2 = "Move_Forward"
MouseButtonClicked2 = ""
MouseButton3 = "Previous_Weapon"
MouseButton4 = "Next_Weapon"
JoystickButton0 = "Map"
JoystickButtonClicked0 = ""
JoystickButton1 = "ToggleRenderMode"
JoystickButtonClicked1 = ""
JoystickButton2 = "Inventory_Left"
JoystickButtonClicked2 = ""
JoystickButton3 = "Inventory_Right"
JoystickButtonClicked3 = ""
JoystickButton4 = "Jump"
JoystickButtonClicked4 = ""
JoystickButton5 = "Crouch"
JoystickButtonClicked5 = ""
JoystickButton6 = "Open"
JoystickButtonClicked6 = ""
JoystickButton7 = "Inventory"
JoystickButtonClicked7 = ""
JoystickButton8 = ""
JoystickButtonClicked8 = ""
JoystickButton9 = "Scoreboard"
JoystickButtonClicked9 = ""
JoystickButton10 = "Previous_Weapon"
JoystickButtonClicked10 = ""
JoystickButton11 = "Next_Weapon"
JoystickButtonClicked11 = ""
JoystickButton12 = ""
JoystickButtonClicked12 = ""
JoystickButton13 = "Quick_Kick"
JoystickButtonClicked13 = ""
JoystickButton14 = "Run"
JoystickButtonClicked14 = ""
JoystickButton15 = "Fire"
JoystickButtonClicked15 = ""
MouseAnalogAxes0 = "analog_turning"
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = ""
MouseAnalogScale0 = 65536
MouseAnalogAxes1 = "analog_lookingupanddown"
MouseDigitalAxes1_0 = ""
MouseDigitalAxes1_1 = ""
MouseAnalogScale1 = 65536
JoystickAnalogAxes0 = "analog_strafing"
JoystickDigitalAxes0_0 = ""
JoystickDigitalAxes0_1 = ""
JoystickAnalogScale0 = 32768
JoystickAnalogAxes1 = "analog_moving"
JoystickDigitalAxes1_0 = ""
JoystickDigitalAxes1_1 = ""
JoystickAnalogScale1 = 32768
JoystickAnalogAxes2 = "analog_turning"
JoystickDigitalAxes2_0 = ""
JoystickDigitalAxes2_1 = ""
JoystickAnalogScale2 = 32768
JoystickAnalogAxes3 = "analog_lookingupanddown"
JoystickDigitalAxes3_0 = ""
JoystickDigitalAxes3_1 = ""
JoystickAnalogScale3 = 32768
GamePadDigitalAxes0_0 = ""
GamePadDigitalAxes0_1 = ""
GamePadDigitalAxes1_0 = ""
GamePadDigitalAxes1_1 = ""
;
;
[Misc]
;
;
Crosshairs = 1;
ShiftUri = "https://shift.gearboxsoftware.com"
RunMode = 0;
ShowLevelStats = 0;
;
;
[Comm Setup]
;
;
ComPort = 2
IrqNumber = ~
UartAddress = ~
PortSpeed = 9600
ToneDial = 1
SocketNumber = ~
NumberPlayers = 2
ModemName = ""
InitString = "ATZ"
HangupString = "ATH0=0"
DialoutString = ""
PlayerName = "DUKE"
RTSName = "DUKE.RTS"
RTSPath = ".\"
UserPath = ".\"
PhoneNumber = ""
ConnectType = 0
CommbatMacro#0 = "#BirthControl"
CommbatMacro#1 = "#DieForThat"
CommbatMacro#2 = "#HurtsToBeYou"
CommbatMacro#3 = "#LuckySonOfA"
CommbatMacro#4 = "#PaybackTimeHM"
CommbatMacro#5 = "#BottomDwelling"
CommbatMacro#6 = "#YoureUgly"
CommbatMacro#7 = "#HAHAWasted"
CommbatMacro#8 = "#YouSuck"
CommbatMacro#9 = "#AARRGGHH"
PhoneName#0 = ""
PhoneNumber#0 = ""
PhoneName#1 = ""
PhoneNumber#1 = ""
PhoneName#2 = ""
PhoneNumber#2 = ""
PhoneName#3 = ""
PhoneNumber#3 = ""
PhoneName#4 = ""
PhoneNumber#4 = ""
PhoneName#5 = ""
PhoneNumber#5 = ""
PhoneName#6 = ""
PhoneNumber#6 = ""
PhoneName#7 = ""
PhoneNumber#7 = ""
PhoneName#8 = ""
PhoneNumber#8 = ""
PhoneName#9 = ""
PhoneNumber#9 = ""
PhoneName#10 = ""
PhoneNumber#10 = ""
PhoneName#11 = ""
PhoneNumber#11 = ""
PhoneName#12 = ""
PhoneNumber#12 = ""
PhoneName#13 = ""
PhoneNumber#13 = ""
PhoneName#14 = ""
PhoneNumber#14 = ""
PhoneName#15 = ""
PhoneNumber#15 = ""