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Quake 2 - Druckversion

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Quake 2 - Fnups - 14.07.2016

Config my.cfg
Code:
echo ===============================
alias exit "quit"
alias w "wait"
alias handyweapn "use grenades;w;use blaster;w;use machinegun;w;use hyperblaster;w;use chaingun"
alias heavyweapn "use shotgun;w;use super shotgun;w;use Rocket Launcher;w;use railgun;w;use bfg10k"
alias ballistics "use grenades;w;use grenade launcher"
alias +zoomx "fov 30;w;sensitivity 8"
alias -zoomx "fov 100;w;sensitivity 19"
alias +pda "cmd help"
alias -pda "cmd help;w;addpda"
alias addpda "" // redef. in mod.cfg
paused 0

unbindall
//bind w "handyweapn"
//bind r "heavyweapn"
//bind g "ballistics"
//bind v "+zoomx"
//bind z "cmd help"

bind MOUSE1 "+attack"
bind MOUSE2 "+zoomx"
bind MOUSE3 "+pda"

bind SPACE "+moveup"
bind r "+forward"
bind s "+movedown"
bind d "+moveleft"
bind f "+back"
bind g "+moveright"
bind c "+zoomx"

bind 1 "use Blaster"
bind 2 "use Shotgun;w;use Super Shotgun"
bind 3 "use Machinegun;w;use Chaingun"
bind 4 "use Grenade Launcher"
bind 5 "use Rocket Launcher"
bind 6 "use HyperBlaster"
bind 7 "use Railgun"
bind 8 "use BFG10K"

bind ENTER    "invuse"
bind BACKSPACE    "invdrop"
bind [        "invprev"
bind ]        "invnext"
//bind z "use power shield;use power screen"
//bind b "use rebreather"
//bind p "use power shield"
//bind q "use quad damage"
//bind i "use invulnerability"
//bind u "use environment suit"

bind TAB    "help"
bind #        "toggleconsole"
bind `        "toggleconsole"
bind ~        "toggleconsole"
//bind ESCAPE    "togglemenu"
bind DEL    "save quick"
bind F9        "load quick"
bind F10    "quit"

bind INS "wave 0"
bind HOME "wave 1"
bind PGUP "wave 2"
bind DEL "wave 3"
bind END "wave 4"

//set sensitivity "19"
set cl_run "1"
set cl_vwep "1"
//set crosshair "20"
set freelook "1"
set cd_nocd "1"
set gl_shadows "2"
set gl_modulate "3"
set intensity "2"
//set vid_gamma "0.5"

set coop "1"
set dmflags "12654"
set skill "2"

set r_mode "-1"
set r_customwidth "2560"
set r_customheight "1400"
set cl_widescreen_fov "0"
set fov "90"

set allow_download_maps "1"
set allow_download_sounds "1"
set allow_download_models "1"
set allow_download_players "1"
set allow_download "1"

set cl_gun "2"

echo ===============================
echo >> > >  my.cfg loaded  < < <<
echo ===============================
alias my "exec my.cfg"
alias mod "exec mod.cfg"
mod



Quake 2 - Fnups - 14.07.2016

Sourceport Q2Pro
http://skuller.net/q2pro/

Sourceport Yamagi
http://www.yamagi.org/quake2/


RE: Quake 2 - Fnups - 08.07.2018

[attachment=1] Original von http://www.wsgf.org/article/quakeii-exe-widescreen-support

Unter diesem Link gibt es eine recompilierte Exe mit Widescreensupport und ohne jeden weiteren Schnickschnak. Wer Quake 2 original durchzocken möchte, ist damit bestens beraten.


Submitted by skipclarke on 7 July, 2011 - 18:48

Ok this game is VERY old but you might want it for nostalgic reasons. It 'may' only work for single player, i haven't tried it online (version might be different). I searched online for a widescreen hack and couldn't find one so i downloaded the source and made my own (all perfectly legal - id released source code for Quake II). You can download the recompiled .exe here.


vidmode_t vid_modes[] =
Code:
{
{ "Mode 0: 640x480", 640, 480, 0 },
{ "Mode 1: 720x480", 720, 480, 1 },
{ "Mode 2: 864x480", 864, 480, 2 },
{ "Mode 3: 1280x720", 1280, 720, 3 },
{ "Mode 4: 1280x768", 1280, 768, 4 },
{ "Mode 5: 1280x800", 1280, 800, 5 },
{ "Mode 6: 1280x864", 1280, 864, 6 },
{ "Mode 7: 1280x1024", 1280, 1024, 7 },
{ "Mode 8: 1440x900", 1440, 900, 8 },
{ "Mode 9: 1680x1050", 1680, 1050, 9 },
{ "Mode 10: 1920x1080", 1920, 1080, 10 },
{ "Mode 11: 1920x1200", 1920, 1200, 11 }
};
Usage Notes
These modes replace existing 4:3 modes. You probably already have an old mode set which will cause quake2 to open in a window after copying this exe. Set the new video mode and then you can go fullscreen by hitting ALT-ENTER. You can also set this mode in config.cfg in the baseq2 directory.

You may have to install the final quake2 patch from www.idsoftware.com for this exe to work right with other dlls. I'm not a quake2 programmer and hoped someone else had already done this, but i could not find this and knew this would be easy to add to the source code. Fortunately the source code provided by ID compiles with Visual Studio.NET 2K3 without any tweaking or i would have given up.